# This file was auto-generated by Spawn That 1.2.7 at 2023-09-04 17:19:13Z, with Valheim '0.217.14'.
# The local spawner entries listed here are extracted at runtime, before Spawn That configs are applied to them.
# The file is intended for datamining local spawners for dungeons, camps and other 'rooms', in the default Spawn That config format.
# The comment above each section can be ignored. It is simply some additional info about the spawner. Such as the dungeon type, room name and its index.
## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Corridor2, Spawner: 0
[sunkencrypt_new_Corridor2.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Corridor4, Spawner: 0
[sunkencrypt_new_Corridor4.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Corridor4, Spawner: 1
[sunkencrypt_new_Corridor4.Blob]
PrefabName=Blob
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Corridor5, Spawner: 0
[sunkencrypt_new_Corridor5.Blob]
PrefabName=Blob
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room1, Spawner: 0
[sunkencrypt_new_Room1.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room1, Spawner: 1
[sunkencrypt_new_Room1.Draugr_Elite]
PrefabName=Draugr_Elite
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room1, Spawner: 2
[sunkencrypt_new_Room1.Blob]
PrefabName=Blob
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room2, Spawner: 0
[sunkencrypt_new_Room2.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room2, Spawner: 1
[sunkencrypt_new_Room2.Draugr_Elite]
PrefabName=Draugr_Elite
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room2, Spawner: 2
[sunkencrypt_new_Room2.Blob]
PrefabName=Blob
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room3, Spawner: 0
[sunkencrypt_new_Room3.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room3, Spawner: 1
[sunkencrypt_new_Room3.Draugr_Elite]
PrefabName=Draugr_Elite
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room3, Spawner: 2
[sunkencrypt_new_Room3.Blob]
PrefabName=Blob
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room4, Spawner: 0
[sunkencrypt_new_Room4.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room4, Spawner: 1
[sunkencrypt_new_Room4.Draugr_Elite]
PrefabName=Draugr_Elite
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room4, Spawner: 2
[sunkencrypt_new_Room4.Blob]
PrefabName=Blob
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: Cave, Room: cave_dome_bottom_lake, Spawner: 0
[cave_dome_bottom_lake.StoneGolem]
PrefabName=StoneGolem
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=ForestMonsters
## Room Theme: Cave, Room: cave_dome_middle, Spawner: 0
[cave_dome_middle.Bat]
PrefabName=Bat
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: Cave, Room: cave_dome_roof, Spawner: 0
[cave_dome_roof.Bat]
PrefabName=Bat
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: Cave, Room: cave_dome_roof_from_deeproom_corner1, Spawner: 0
[cave_dome_roof_from_deeproom_corner1.Bat]
PrefabName=Bat
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: Cave, Room: cave_dome_roof_from_deeproom_corner2, Spawner: 0
[cave_dome_roof_from_deeproom_corner2.Bat]
PrefabName=Bat
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: Cave, Room: cave_dome_roof_from_deeproom_corner3, Spawner: 0
[cave_dome_roof_from_deeproom_corner3.Bat]
PrefabName=Bat
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: Cave, Room: cave_dome_roof_from_deeproom_corner4, Spawner: 0
[cave_dome_roof_from_deeproom_corner4.Bat]
PrefabName=Bat
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: Cave, Room: cave_new_crossroads01_hole_to_deeproom, Spawner: 0
[cave_new_crossroads01_hole_to_deeproom.Bat]
PrefabName=Bat
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: Cave, Room: cave_shrine_shrine01, Spawner: 0
[cave_shrine_shrine01.Fenring_Cultist]
PrefabName=Fenring_Cultist
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: Cave, Room: cave_shrine_shrine01, Spawner: 1
[cave_shrine_shrine01.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: Cave, Room: cave_shrine_shrine02, Spawner: 0
[cave_shrine_shrine02.Fenring_Cultist]
PrefabName=Fenring_Cultist
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: Cave, Room: cave_shrine_shrine02, Spawner: 1
[cave_shrine_shrine02.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: Cave, Room: cave_shrine_shrine03, Spawner: 0
[cave_shrine_shrine03.Fenring_Cultist]
PrefabName=Fenring_Cultist
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: Cave, Room: cave_shrine_shrine03, Spawner: 1
[cave_shrine_shrine03.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: ForestCrypt, Room: forestcrypt_new_BurialChamber01, Spawner: 0
[forestcrypt_new_BurialChamber01.Ghost]
PrefabName=Ghost
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: ForestCrypt, Room: forestcrypt_new_BurialChamber01, Spawner: 1
[forestcrypt_new_BurialChamber01.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: ForestCrypt, Room: forestcrypt_new_BurialChamber02, Spawner: 0
[forestcrypt_new_BurialChamber02.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: ForestCrypt, Room: forestcrypt_new_BurialChamber02, Spawner: 1
[forestcrypt_new_BurialChamber02.Skeleton_Poison]
PrefabName=Skeleton_Poison
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: ForestCrypt, Room: forestcrypt_new_Burialchamber03, Spawner: 0
[forestcrypt_new_Burialchamber03.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: ForestCrypt, Room: forestcrypt_new_Burialchamber03, Spawner: 1
[forestcrypt_new_Burialchamber03.Skeleton_Poison]
PrefabName=Skeleton_Poison
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: ForestCrypt, Room: forestcrypt_new_Burialchamber04, Spawner: 0
[forestcrypt_new_Burialchamber04.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: ForestCrypt, Room: forestcrypt_new_Burialchamber04, Spawner: 1
[forestcrypt_new_Burialchamber04.Skeleton_Poison]
PrefabName=Skeleton_Poison
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: ForestCrypt, Room: forestcrypt_new_Burialchamber05, Spawner: 0
[forestcrypt_new_Burialchamber05.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: ForestCrypt, Room: forestcrypt_new_Burialchamber05, Spawner: 1
[forestcrypt_new_Burialchamber05.Skeleton_Poison]
PrefabName=Skeleton_Poison
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: GoblinCamp, Room: gobvill_barley, Spawner: 0
[gobvill_barley.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_bonfire, Spawner: 0
[gobvill_bonfire.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_bonfire, Spawner: 1
[gobvill_bonfire.GoblinBrute]
PrefabName=GoblinBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_bonfire, Spawner: 2
[gobvill_bonfire.GoblinShaman]
PrefabName=GoblinShaman
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_campfire, Spawner: 0
[gobvill_campfire.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_campfire, Spawner: 1
[gobvill_campfire.GoblinBrute]
PrefabName=GoblinBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_campfire, Spawner: 2
[gobvill_campfire.GoblinShaman]
PrefabName=GoblinShaman
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_crafting, Spawner: 0
[gobvill_crafting.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_flax, Spawner: 0
[gobvill_flax.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_guardplatform, Spawner: 0
[gobvill_guardplatform.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_guardplatform, Spawner: 1
[gobvill_guardplatform.GoblinArcher]
PrefabName=GoblinArcher
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_guardtower, Spawner: 0
[gobvill_guardtower.GoblinArcher]
PrefabName=GoblinArcher
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_guardtower, Spawner: 1
[gobvill_guardtower.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_hut02, Spawner: 0
[gobvill_hut02.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_hut02, Spawner: 1
[gobvill_hut02.GoblinBrute]
PrefabName=GoblinBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_hut02, Spawner: 2
[gobvill_hut02.GoblinShaman]
PrefabName=GoblinShaman
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_hut03, Spawner: 0
[gobvill_hut03.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_hut03, Spawner: 1
[gobvill_hut03.GoblinArcher]
PrefabName=GoblinArcher
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_hut03, Spawner: 2
[gobvill_hut03.GoblinBrute]
PrefabName=GoblinBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_hut03, Spawner: 3
[gobvill_hut03.GoblinShaman]
PrefabName=GoblinShaman
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_hut1, Spawner: 0
[gobvill_hut1.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_platform, Spawner: 0
[gobvill_platform.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_platform, Spawner: 1
[gobvill_platform.GoblinArcher]
PrefabName=GoblinArcher
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_refusepit, Spawner: 0
[gobvill_refusepit.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_stakes, Spawner: 0
[gobvill_stakes.GoblinArcher]
PrefabName=GoblinArcher
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_stakes, Spawner: 1
[gobvill_stakes.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_tent02, Spawner: 0
[gobvill_tent02.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_tent1, Spawner: 0
[gobvill_tent1.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: GoblinCamp, Room: gobvill_tent1, Spawner: 1
[gobvill_tent1.GoblinShaman]
PrefabName=GoblinShaman
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: MeadowsVillage, Room: meadowsvillage_greathall, Spawner: 0
[meadowsvillage_greathall.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: MeadowsVillage, Room: meadowsvillage_greathall, Spawner: 1
[meadowsvillage_greathall.Draugr_Ranged]
PrefabName=Draugr_Ranged
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: MeadowsVillage, Room: meadowsvillage_greathall, Spawner: 2
[meadowsvillage_greathall.Draugr_Elite]
PrefabName=Draugr_Elite
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: MeadowsVillage, Room: meadowsvillage_greathallruin, Spawner: 0
[meadowsvillage_greathallruin.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: MeadowsVillage, Room: meadowsvillage_greathallruin, Spawner: 1
[meadowsvillage_greathallruin.Draugr_Ranged]
PrefabName=Draugr_Ranged
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: MeadowsVillage, Room: meadowsvillage_house1, Spawner: 0
[meadowsvillage_house1.Draugr_Ranged]
PrefabName=Draugr_Ranged
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: MeadowsVillage, Room: meadowsvillage_house1, Spawner: 1
[meadowsvillage_house1.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: MeadowsVillage, Room: meadowsvillage_house2, Spawner: 0
[meadowsvillage_house2.Draugr_Ranged]
PrefabName=Draugr_Ranged
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: MeadowsVillage, Room: meadowsvillage_house2, Spawner: 1
[meadowsvillage_house2.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: MeadowsVillage, Room: meadowsvillage_longhouse, Spawner: 0
[meadowsvillage_longhouse.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: MeadowsVillage, Room: meadowsvillage_longhouse, Spawner: 1
[meadowsvillage_longhouse.Draugr_Ranged]
PrefabName=Draugr_Ranged
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: MeadowsVillage, Room: meadowsvillage_longhouse, Spawner: 2
[meadowsvillage_longhouse.Draugr_Elite]
PrefabName=Draugr_Elite
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: MeadowsVillage, Room: meadowsvillage_longhouseruin, Spawner: 0
[meadowsvillage_longhouseruin.Draugr_Ranged]
PrefabName=Draugr_Ranged
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: MeadowsVillage, Room: meadowsvillage_longhouseruin, Spawner: 1
[meadowsvillage_longhouseruin.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: MeadowsVillage, Room: meadowsvillage_tower, Spawner: 0
[meadowsvillage_tower.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: MeadowsVillage, Room: meadowsvillage_tower, Spawner: 1
[meadowsvillage_tower.Draugr_Ranged]
PrefabName=Draugr_Ranged
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: MeadowsVillage, Room: meadowsvillage_towerruin, Spawner: 0
[meadowsvillage_towerruin.Draugr]
PrefabName=Draugr
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=3
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: MeadowsFarm, Room: woodfarm_henpen, Spawner: 0
[woodfarm_henpen.Boar]
PrefabName=Boar
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=ForestMonsters
## Room Theme: MeadowsFarm, Room: woodfarm_turnipfield, Spawner: 0
[woodfarm_turnipfield.Boar]
PrefabName=Boar
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=ForestMonsters
## Room Theme: MeadowsFarm, Room: woodfarm_yard, Spawner: 0
[woodfarm_yard.Boar]
PrefabName=Boar
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=ForestMonsters
## Room Theme: DvergerTown, Room: dvergr_room_endcap03, Spawner: 0
[dvergr_room_endcap03.Tick]
PrefabName=Tick
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=20
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_room_fence01, Spawner: 0
[dvergr_room_fence01.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_room_open01, Spawner: 0
[dvergr_room_open01.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=240
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_room_open02, Spawner: 0
[dvergr_room_open02.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=240
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_room_open03, Spawner: 0
[dvergr_room_open03.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=240
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_room_open04, Spawner: 0
[dvergr_room_open04.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=240
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_room_open04, Spawner: 1
[dvergr_room_open04.SeekerBrute]
PrefabName=SeekerBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=240
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_room01, Spawner: 0
[dvergr_room01.Tick]
PrefabName=Tick
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=20
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_room02, Spawner: 0
[dvergr_room02.Tick]
PrefabName=Tick
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=20
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_room03, Spawner: 0
[dvergr_room03.Tick]
PrefabName=Tick
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=20
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_room04, Spawner: 0
[dvergr_room04.Tick]
PrefabName=Tick
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=20
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_roombig_corner01, Spawner: 0
[dvergr_roombig_corner01.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=240
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_roombig_corner01, Spawner: 1
[dvergr_roombig_corner01.SeekerBrute]
PrefabName=SeekerBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=240
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_roombig_corridor01, Spawner: 0
[dvergr_roombig_corridor01.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=240
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_roombig_corridor01, Spawner: 1
[dvergr_roombig_corridor01.SeekerBrute]
PrefabName=SeekerBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=240
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_roombig_corridor02, Spawner: 0
[dvergr_roombig_corridor02.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=240
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_roombig_corridor02, Spawner: 1
[dvergr_roombig_corridor02.SeekerBrute]
PrefabName=SeekerBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=240
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_roombig_endcap02, Spawner: 0
[dvergr_roombig_endcap02.Tick]
PrefabName=Tick
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=20
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_roombig_open01, Spawner: 0
[dvergr_roombig_open01.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=240
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_roombig_open01, Spawner: 1
[dvergr_roombig_open01.SeekerBrute]
PrefabName=SeekerBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=240
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_roombig_open02, Spawner: 0
[dvergr_roombig_open02.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_roombig_open02, Spawner: 1
[dvergr_roombig_open02.SeekerBrute]
PrefabName=SeekerBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=240
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_roombig_side01, Spawner: 0
[dvergr_roombig_side01.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=240
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_roombig_side01, Spawner: 1
[dvergr_roombig_side01.SeekerBrute]
PrefabName=SeekerBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=240
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_roombig_side02, Spawner: 0
[dvergr_roombig_side02.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=240
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_roombig_side02, Spawner: 1
[dvergr_roombig_side02.SeekerBrute]
PrefabName=SeekerBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=240
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_roombig_windows01, Spawner: 0
[dvergr_roombig_windows01.SeekerBrute]
PrefabName=SeekerBrute
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=240
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_roombig_windows01, Spawner: 1
[dvergr_roombig_windows01.Tick]
PrefabName=Tick
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=20
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_stair02, Spawner: 0
[dvergr_stair02.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=240
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_stone_endcap02, Spawner: 0
[dvergr_stone_endcap02.Tick]
PrefabName=Tick
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=20
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_stone_endcap03, Spawner: 0
[dvergr_stone_endcap03.Tick]
PrefabName=Tick
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=20
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_stone_open01, Spawner: 0
[dvergr_stone_open01.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_stone_room01, Spawner: 0
[dvergr_stone_room01.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_stone_room02, Spawner: 0
[dvergr_stone_room02.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_stone_room03, Spawner: 0
[dvergr_stone_room03.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_stone_room04, Spawner: 0
[dvergr_stone_room04.Tick]
PrefabName=Tick
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=20
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: DvergerTown, Room: dvergr_stone_turn01, Spawner: 0
[dvergr_stone_turn01.Seeker]
PrefabName=Seeker
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MistlandsMonsters
## Room Theme: ForestCryptHildir, Room: forestcrypt_chamber_hildir, Spawner: 0
[forestcrypt_chamber_hildir.Skeleton_Hildir]
PrefabName=Skeleton_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: ForestCryptHildir, Room: forestcrypt_EndCap2_hildir, Spawner: 0
[forestcrypt_EndCap2_hildir.Skeleton_Hildir]
PrefabName=Skeleton_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: ForestCryptHildir, Room: forestcrypt_EndCap3_hildir, Spawner: 0
[forestcrypt_EndCap3_hildir.Skeleton_Hildir]
PrefabName=Skeleton_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: 520, Room: forestcrypt_Bend2, Spawner: 0
[forestcrypt_Bend2.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: 520, Room: forestcrypt_Chasm01, Spawner: 0
[forestcrypt_Chasm01.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: 520, Room: forestcrypt_Chasm01, Spawner: 1
[forestcrypt_Chasm01.Ghost]
PrefabName=Ghost
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: 520, Room: forestcrypt_Corridor1, Spawner: 0
[forestcrypt_Corridor1.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: 520, Room: forestcrypt_Corridor2, Spawner: 0
[forestcrypt_Corridor2.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: 520, Room: forestcrypt_Corridor3, Spawner: 0
[forestcrypt_Corridor3.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: 520, Room: forestcrypt_room_16, Spawner: 0
[forestcrypt_room_16.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: 520, Room: forestcrypt_room1, Spawner: 0
[forestcrypt_room1.Skeleton]
PrefabName=Skeleton
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=Undead
## Room Theme: CaveHildir, Room: cave_shrine_shrine03_HILDIR, Spawner: 0
[cave_shrine_shrine03_HILDIR.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_corridor06, Spawner: 0
[cave_new_corridor06.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_corridor09, Spawner: 0
[cave_new_corridor09.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_crossroads01_hole, Spawner: 0
[cave_new_crossroads01_hole.Bat]
PrefabName=Bat
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_crossroads01_hole_ice, Spawner: 0
[cave_new_crossroads01_hole_ice.Bat]
PrefabName=Bat
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_crossroads01_hole_long, Spawner: 0
[cave_new_crossroads01_hole_long.Bat]
PrefabName=Bat
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_crossroads01_hole_shrine, Spawner: 0
[cave_new_crossroads01_hole_shrine.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_crossroads01_hole_shrine, Spawner: 1
[cave_new_crossroads01_hole_shrine.Bat]
PrefabName=Bat
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_crossroads03, Spawner: 0
[cave_new_crossroads03.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_deeproom_bottom, Spawner: 0
[cave_new_deeproom_bottom.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_deeproom_bottom_ice, Spawner: 0
[cave_new_deeproom_bottom_ice.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_deeproom_bottom_lake, Spawner: 0
[cave_new_deeproom_bottom_lake.Fish4_cave]
PrefabName=Fish4_cave
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=5
LevelUpChance=20
RespawnTime=10
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=
## Room Theme: 1028, Room: cave_new_deeproom_bottom_shrine, Spawner: 0
[cave_new_deeproom_bottom_shrine.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_deeproom_middle, Spawner: 0
[cave_new_deeproom_middle.Bat]
PrefabName=Bat
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_deeproom_roof, Spawner: 0
[cave_new_deeproom_roof.Bat]
PrefabName=Bat
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_deeproom_top, Spawner: 0
[cave_new_deeproom_top.Bat]
PrefabName=Bat
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_endcap_moderstone, Spawner: 0
[cave_new_endcap_moderstone.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_endcap_painting01, Spawner: 0
[cave_new_endcap_painting01.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_endcap_painting02, Spawner: 0
[cave_new_endcap_painting02.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_endcap_painting03, Spawner: 0
[cave_new_endcap_painting03.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_endcap_painting04, Spawner: 0
[cave_new_endcap_painting04.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_endcap02, Spawner: 0
[cave_new_endcap02.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_endcap02_crystal, Spawner: 0
[cave_new_endcap02_crystal.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_icecorridor02, Spawner: 0
[cave_new_icecorridor02.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_icecorridor05, Spawner: 0
[cave_new_icecorridor05.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_iceendcap_moderstone, Spawner: 0
[cave_new_iceendcap_moderstone.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_iceendcap_painting01, Spawner: 0
[cave_new_iceendcap_painting01.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_iceendcap_painting02, Spawner: 0
[cave_new_iceendcap_painting02.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_iceendcap_painting03, Spawner: 0
[cave_new_iceendcap_painting03.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_iceendcap_painting04, Spawner: 0
[cave_new_iceendcap_painting04.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_iceendcap02, Spawner: 0
[cave_new_iceendcap02.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_iceendcap02_crystal, Spawner: 0
[cave_new_iceendcap02_crystal.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_sloperoom_w_hole, Spawner: 0
[cave_new_sloperoom_w_hole.Fish4_cave]
PrefabName=Fish4_cave
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=5
LevelUpChance=20
RespawnTime=10
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=
## Room Theme: 1028, Room: cave_new_sloperoom_w_hole, Spawner: 1
[cave_new_sloperoom_w_hole.Bat]
PrefabName=Bat
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_sloperoom_w_hole, Spawner: 2
[cave_new_sloperoom_w_hole.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_sloperoom01, Spawner: 0
[cave_new_sloperoom01.Bat]
PrefabName=Bat
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_sloperoom01, Spawner: 1
[cave_new_sloperoom01.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_sloperoom02, Spawner: 0
[cave_new_sloperoom02.Bat]
PrefabName=Bat
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_sloperoom02, Spawner: 1
[cave_new_sloperoom02.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_sloperoom03, Spawner: 0
[cave_new_sloperoom03.Bat]
PrefabName=Bat
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_sloperoom04, Spawner: 0
[cave_new_sloperoom04.Bat]
PrefabName=Bat
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_new_sloperoom05, Spawner: 0
[cave_new_sloperoom05.Bat]
PrefabName=Bat
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_shrine_corridor01, Spawner: 0
[cave_shrine_corridor01.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_shrine_corridor02, Spawner: 0
[cave_shrine_corridor02.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_shrine_corridor03, Spawner: 0
[cave_shrine_corridor03.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_shrine_corridor04, Spawner: 0
[cave_shrine_corridor04.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_shrine_corridor05, Spawner: 0
[cave_shrine_corridor05.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_shrine_corridor06, Spawner: 0
[cave_shrine_corridor06.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_shrine_corridor07, Spawner: 0
[cave_shrine_corridor07.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_shrine_endcap, Spawner: 0
[cave_shrine_endcap.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_shrine_endcap01, Spawner: 0
[cave_shrine_endcap01.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_shrine_endcap02, Spawner: 0
[cave_shrine_endcap02.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_shrine_endcap03, Spawner: 0
[cave_shrine_endcap03.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_shrine_endcap04, Spawner: 0
[cave_shrine_endcap04.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_shrine_endcap05, Spawner: 0
[cave_shrine_endcap05.Fenring_Cultist_Hildir]
PrefabName=Fenring_Cultist_Hildir
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_shrine_hole01, Spawner: 0
[cave_shrine_hole01.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_shrine_room01, Spawner: 0
[cave_shrine_room01.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: 1028, Room: cave_shrine_room02, Spawner: 0
[cave_shrine_room02.Ulv]
PrefabName=Ulv
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=MountainMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_Endcap, Spawner: 0
[plainsfortress_Hildir_Endcap.GoblinArcher]
PrefabName=GoblinArcher
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_endcap_balcony, Spawner: 0
[plainsfortress_Hildir_endcap_balcony.GoblinArcher]
PrefabName=GoblinArcher
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_endcap_goblinbalcony, Spawner: 0
[plainsfortress_Hildir_endcap_goblinbalcony.GoblinArcher]
PrefabName=GoblinArcher
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_endcap_goblinbalcony1, Spawner: 0
[plainsfortress_Hildir_endcap_goblinbalcony1.GoblinArcher]
PrefabName=GoblinArcher
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_Floor0, Spawner: 0
[plainsfortress_Hildir_Floor0.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_Floor0, Spawner: 1
[plainsfortress_Hildir_Floor0.GoblinArcher]
PrefabName=GoblinArcher
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_Floor0, Spawner: 2
[plainsfortress_Hildir_Floor0.GoblinShaman]
PrefabName=GoblinShaman
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_Floor1, Spawner: 0
[plainsfortress_Hildir_Floor1.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_Floor1, Spawner: 1
[plainsfortress_Hildir_Floor1.GoblinArcher]
PrefabName=GoblinArcher
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_Floor1, Spawner: 2
[plainsfortress_Hildir_Floor1.GoblinShaman]
PrefabName=GoblinShaman
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_Floor2, Spawner: 0
[plainsfortress_Hildir_Floor2.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_Floor2_2, Spawner: 0
[plainsfortress_Hildir_Floor2_2.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_Floor2_2, Spawner: 1
[plainsfortress_Hildir_Floor2_2.GoblinArcher]
PrefabName=GoblinArcher
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_Floor2_2, Spawner: 2
[plainsfortress_Hildir_Floor2_2.GoblinShaman]
PrefabName=GoblinShaman
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_Floor2_3, Spawner: 0
[plainsfortress_Hildir_Floor2_3.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_Floor2_3, Spawner: 1
[plainsfortress_Hildir_Floor2_3.GoblinArcher]
PrefabName=GoblinArcher
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_Floor2_3, Spawner: 2
[plainsfortress_Hildir_Floor2_3.GoblinShaman]
PrefabName=GoblinShaman
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_Floor2_4, Spawner: 0
[plainsfortress_Hildir_Floor2_4.GoblinArcher]
PrefabName=GoblinArcher
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_Floor2_4, Spawner: 1
[plainsfortress_Hildir_Floor2_4.GoblinShaman]
PrefabName=GoblinShaman
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_Start, Spawner: 0
[plainsfortress_Hildir_Start.GoblinBruteBros]
PrefabName=GoblinBruteBros
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=0
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_Start, Spawner: 1
[plainsfortress_Hildir_Start.Goblin]
PrefabName=Goblin
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_Start, Spawner: 2
[plainsfortress_Hildir_Start.GoblinArcher]
PrefabName=GoblinArcher
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=3
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
## Room Theme: PlainsFortHildir, Room: plainsfortress_Hildir_Start, Spawner: 3
[plainsfortress_Hildir_Start.GoblinShaman]
PrefabName=GoblinShaman
Enabled=True
SpawnAtDay=True
SpawnAtNight=True
LevelMin=1
LevelMax=1
LevelUpChance=10
RespawnTime=0
TriggerDistance=60
TriggerNoise=0
SpawnInPlayerBase=False
SetPatrolPoint=True
SetFaction=PlainsMonsters
☀
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